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Final Epoch
Platform:
iOS
Developer:
Keith Erickson / Studio Piņa
Role:
Game Design, Art, Programming
Status:
Unreleased
Notes: Final Epoch is a game that I was planning on finishing, but somehow never did. I ran into a technical issue that had collision checks slowing the game to a crawl. I spent some time making a custom super-efficient collision routine, but it had a couple bugs that I couldn't seem to fix, and then a whole bunch of stuff happened in my life, and Final Epoch was left by the wayside.
This game is sort of a Robotron / reverse Tempest style game that has you playing as the last guardian of time (a clock that shoots lasers from it's hands). 5 gears have been stolen from the master clock that keeps time flowing. If these gears are not returned before the final era of time runs out, time will cease to exist.
This game is about 65% complete. The main game engine, the art and the enemy patterns have all been completed. I just need to fix the slowdown, implement the enemy waves and polish up the game. Hopefully I'll be able to finish this game some day, becuase it was shaping up to be really good.

Below are some samples from this game:

Screens:
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